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HydraliskElite

31 Game Reviews

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Nothing special.

I can tell that this was rushed to get some quick cash from Crazymonkeygames. It's pretty slow in the Frames Per Second (FPS) count, and a lot of the artwork doesn't have any detail, or is just simple in terms. The main menu and briefing screens weren't the best, as they looked as if they just slapped together to make an impression. Customization was totally left out as well (since everyone likes it overall).

The missions were pretty small, and looked lazily slapped together, as it took you over a year for Tactical Assassin 2 to come out, but this is your second submission this year, I don't think that you've been working on this for that long though (with WEAPON and all). The scope style wasn't fun, besides, the best scope wasn't made by you (someone else contributed to the game this time as well).

All in all, it's nothing special. Again, it looks like you had shallow pockets and needed some cash flow on your end. The blue style of it really looked cheap, since Blueshift (A Diseased Productions Flash Game) has the exact same Blue Style, except for it pulled it off way better then this.

Good luck on WEAPON, though.

Twisted.

It's twisted, but I loved every second of it. Too bad everyone is complaining how fast the enemies appear, since the game's all about reflexes. I like how you see your firearm in the first person view, and you still see it when you reload. The gunshot though was pretty overpowering. (since it was the GoldenEye N64 game shotgun originally). But- GoldenEye is an extremely popular game, so I can't complain.

The death (game over) cinema was a real surprise, since you see her blood fly straight to the screen, then she gets hanged in a meat freezer by the leg. The stick figure enemy sprites were originally from Xiao Xiao No.4, weren't they? Since this was submitted in 2006, while Xiao 4 was submitted in 2001 (five years earlier). Besides that, everyone was great.

- HydraliskElite

Great color coded game!

Great graphics, great flash graphics and physics, and great flash overall! It's great how you're able to turn into different colors for those other colored faces. The great thing about the game is how high your able to go! What really gets disappointing though is that you lose, when you made so much progress as well.

But- the game isn't the best in the interactivity category. You come into contact with other heads, then you rise higher, and the face drops down without its face anymore, you fall down, and lose HP. If you have a small amount of HP and you drop, the game ends. I mean- there's a ton of games on here with a smaller score, yet you can do so much more. But- it's still a great addition to the portal, especially with the smaller file size!

The game gets repetitive, but there's a scoreboard, which everyone smiles when they see they landed in one of the fifty marks. But, I saw various hack scores, by someone named 'Taiwan_gn02296012' with scores over 1,000,000. It would be nice if you were able to check that out, and fix it so the fun isn't killed. I still like the game, as it represents a mascot of Newgrounds, especially the one I like the most out of them all!

- HydraliskElite

Classic.

I used to play this almost all the time when I was younger, but now that I'm older now, I can look back and see how easily amused I was. I enjoyed playing it once more, but- you can do better! The art looked as if it was rushed!

There weren't any glitches, but the game was extremely short, with little to no enemies. Why were the stick figures added? They never attacked, except that one in the cinematic mode. Besides that, there wasn't really a variety of enemies, only four (excluding the final boss).

You can do better! Don't rush the art, make some of the blood have drips and dots in them for more realism, and expand the game. It's always great to color in the levels, rather then having them only gray. Besides, the text of where the player healed up didn't fit at all.

- HydraliskElite

Great stick shooter!

I loved Tactical Assassin, but Tactical Assassin 2 is extremely better. I love every single mission. The ability to select your own sniper rifle was great, I always get the Arctic Warfare (third on the list). The new engine in it is extremely well made.

However, I encountered several glitches and figs. Many of these are:
- Typos in the game, like 'speach' and 'congradulations'.
- With the expensive sniper, I couldn't hit anything on the last level.
- On the last level, if you shoot the stick with explosives, no blood comes out, and he is still standing, yet a 'mission fail' pops up.
- On the 'last speech' level, it says not to harm any civilians, however, none of the civilians can be harmed anyways.

I still like the game, though. It's great in every way, and you didn't slop the blood like you did in the first game near the end! Great game, yet has so much that can be fixed and added into it.

- HydraliskElite

Addictive.

I originally played this back in 2005 or 2006, and I enjoyed everything about the game. I enjoyed throwing as many rockets as I can against Napoleon Dynamite, and using the Shotgun to knock them down.

The game has fun, free physics, but it lags way too much. You spawn about five missiles, and the F.P.S. gets cut down so slow. Maybe because you have codes that aren't secure with the frames? I'm not familiar of using flash to create games, so I wouldn't know.

The weapon selection was fun, you got to select a majority of weapons, such as a fire hose, baby, and even a radio (if you wanted to fling it at the buddy). But whatever happened to the shotgun in the game? I can't find it anywhere in the main menu.

Great game, it never gets old. I just wish you kept the shotgun in it, though.

- HydraliskElite

Best Sift Heads game ever.

Indeed, the 'urban' graphics display and music rock my socks. Despite that, the game is a tad bit short.

The sniper rifle in it costs a fortune, yet, it seems as if your not going to use it, since you only get that much cash near the end of the game. So, it'd be nice to decrease the price in it. Regardless of that, the Beretta is almost like, the most needed weapon only.

In the cut scenes, where you saw Vinnie with the Sniper Rifle was cheap, since in actual game play, you only got to use the Beretta at that point. And when on the car level, you saw the Handgun, the player could have used a different weapon, though.

I still enjoy visiting it once in a while, and I still love playing the game as much as the rest of your other ones. Keep the games coming.

- HydraliskElite

I loved every bit of it!

It's just drawn so simple, but I love every bit of it. The levels are challenging, you get a choice whenever you want a easy track, or harder one. I love the big selection of towers as well, and the fact that you get to upgrade them and make them more powerful is just deadly.

Of all my attempts at beating it, I beat it only once, yet I reached the final boss about three times. I hate it when all those viruses pass your cannons and reach the server. Especially the later ones (they even take it down with like, one hit).

I didn't like the fact that it lagged on you when you massed flamethrowers. You should develop a firing code so it reduces the lag too, so your not on the same level for about five minutes.

My favorite cannons are the Flamethrower and Ice Cannon ones, they work so well as a team.

- HydraliskElite

Too repetitve.

This is the final chapter in your Thing-Thing series, yet it seems that it rather repeated itself rather then unfold itself. I liked the major collection of weapons, but the fact that you get to hold 250 ammunition per gun-type is pretty startling, and you can just keep firing, and firing, and firing, and not focus on the realistic reloading.

Some of the repetitive features were:
- The 'kill doors,' I encountered about ten of them or near that number.
- The Elevator sequence, we all enjoyed that, but we didn't need to see that about four or five times.

Despite that, the new sprites for the scene creator seem a bit 'slop' and pretty blocky, along with the new head design, it's now like a octagon rather then just a complete circle, yet simple head. I liked the fact that you got to customize the head feature, though.

I also have no idea why this is in the Madness collection, I mean- it's mainly based off of 'vector man,' and not the cross-faced series. I mean, look at the Madness characters designs to this one, the only thing I saw similar was the 'unlimbed hands'.

Something I didn't like was chopper level. Your cameo Thing-Thing just stood in there, bobbing his head up and down, and when the chopper crashed down, it did the same thing, no reaction of the pilot. During the fight, the sprite looked cramped a tad bit, but- what really was weird, is that I held the HK in only one of my hands, even though it's weight would resort to be double handed.

I really like the game, honestly, It's just that the game's plot is kind of choppy in this one, I mean, it's merely about revenge only, rather then fighting your way to another bio-weapon that's disguised to your side, then fighting your way out from his grasp.

Also, there's a bug on the chopper level, you might want to fix. If you switch to the lead pipe, or sword, 154 would swing it twice, and you'd see the muzzle flash in it. The location near it is probably where it impacts the enemies, and deals the damage, rather then the actual pipe itself, but you might want to check that out if you want to.

Good game.

- HydraliskElite

sup bitches its chadwardenn here aight

Chad Warden @HydraliskElite

Age 94, Male

ballin

h town

Joined on 10/11/08

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