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HydraliskElite

31 Game Reviews

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Nothing special.

Really nothing special. It lacks the freedom of where you can shoot the enemy, and has stuff made up in the last second. The final boss was really too easy, and the plot was so simple. Also notable of the constant text boxes that weren't necessary.

I mean, I know how long it takes to do animation with legos, but I don't think that brickfilms fit well with the on-rails shooting genre. It's just the whole idea of On-Rails is having the ability of shooting an enemy anywhere, and getting a reaction out of it, rather then simply getting nothing. There's nothing I can really say about the improvements, since really, there is no way unless you really have the patience to do everything on the list. Besides, it's supossed to be "legos" in the animation, mixing Mega Bloks with Legos is considered "noobish" around actual animators.

But, if you really want a decent shooter for number 2, then I suggest animating the death sequences separately, and place them into a animation symbol. That way, whenever you shoot an enemy anywhere, you get an actual reaction, rather then just the simple "one death; one animation" crap. Also, what's with the ending? I never saw the tank (or whatever the hell it's really supposed to be) fire at the protagonist.

- HydraliskElite

xLite responds:

Thank you for your review! I do have a lot of patience when it comes to games, one I have bought my new, small camera (for better quality) and some more Lego. I will gaurantee to try and make Killego 2 as similar to House of the Dead/Time Crysis as possible. Choose different paths, kill any enemy when you see them with an appropriate reaction aswell as more enemies, more challenging tasks and lots of other extras.

I appreciate for you to take the time to give me that review, people like you help me a lot ;)

Also, the Dalek at the end, you might have quit the game too early. There is a final cut scene after the boss is killed. :)

Feels like old times already.

I can remember playing this to death early Grade 8 every Friday night, and it was really fun. Unfortunately, I've grown out of it way before the year ended, and the game play started to get boring. I mean- yeah, you've got a good selection of Helix6 here, but the game speed feels so slow.

Like, the enemies don't spawn as fast as the original, and the action isn't as looked into as the original Arena. The levels have too much possibilities to camp, especially on the one Lab area (on the Zombie Survival), and the art here is so low quality (The zombies and System Corps. Marines). It's great and all, but it gets boring after awhile. The music was so low quality, too... can't be helped though, for less space, I guess.

Be careful while you move, if you run into a bomber, they'll detonate right-in-your-face, decreasing a chunk of health. You're just asking for a death wish if you try to run into a group of four (or more) Sentries.

**Sentry Bomber Survival**
If you're not careful here, you can run out of munition pretty quickly. The level one sentries don't take much Five-seveN ammo to defeat, but level two and threes almost sap your ammo out. I found the P90 useful for the early waves, but use the FN SCAR and Auto-12 to clear out the early rounds. The HF Laser Pistol is always good to clear out the enemies, and use the Freeze power up lots.

**Stinky Bean Survival**
It may be tempting to blast them with a SPAS-12, but don't. When they try to attack, it makes it impossible to kill them up-close with a gun that's longer then a regular handgun, as the gun will just pass them, and you miss at every try. Instead, use the Five-seveN or the HF Laser Pistol (the Automaq is also good, but don't rely on it too much). The Freeze and Speed Power up will help you out loads.

Try to walk backwards as you engage them, as there's beans that are even smaller then your Five-seveN.

**Zombie Survival**
The Gauss Gun is your best friend here. As the Zombies move slower then regular enemies, giving you a chance to blast groups of them down. The SPAS-12 is only good for the beginning rounds, as they start to attack in groups of eight, which the Auto-12 will be able to also clear in a matter of shots, and the HK 69 is good for picking off stray zombies. The Freeze power up will continue to serve you well here.

Be sure to keep your distance, as their attacks drain your health, and keep a lookout for Health Kits.

**Super Survival**
This might come as a surprise, but the Automaq here is your best friend for this round, as one or two shots will immediately kill an mercenary. The FN SCAR is pretty decent against them too, along with the SPAS-12, save the Auto-12 and the Gauss Gun as a last resort against big groups. Use the HK 69 often, as it works the best on these guys. The Jump power up is great for getting you out of outnumbered situations.

Don't be afraid to use the Five-seveN for early waves, as it does more damage then you think against them.

***Ultimate Survival***
Here's where it all comes together! You'll be facing Sentries, Stinky Beans, Zombies, and System Corps. Mercenaries. Fortunately, you start off also with a P-90 to give you more of an advantage. You'll need to grab as much FN SCAR ammo as you can, along with Auto-12 rounds, the Gauss Gun will come in handy for enemy swarms.

You'll need to grab as many power ups as you can, and be on the lookout for Health Kits, as you'll be constantly drained of health.

So yeah, that covers pretty much all the modes, and for the Mini Vulcan, you'll have to unlock it. To do so, just simply go onto 'PRACTICE MODE' and grab some Auto-12 shells (it does the job the fastest). Then, make your way to the LEFT ( <- ) of the screen, a person (cashier) will be standing behind the counter. Select the Auto-12 if not already equipped and fire away, if you did it right, the cashier should be dead, and the Mini Vulcan will be on the ground, walk up and collect it to unlock it in Super and Ultimate Survival.

Have some caution though, as the cashier fires back against you after a while.

- HydraliskElite.

Wonderfully red.

I like how you mixed two of my favorite colors in the game entirely. Red and black mix so well together. I especially love the character design, reminds me of... well, you in a way (the long hair, the coat and the boots, even though you can't see the details exactly). Great addition to the Diseased Productions games lineup.

The only thing that lowers the score is the array of cannons. It's way too short list (four turrets only?) but it's still workable on. I managed to get to level fifty two before dying, and I almost made the scoreboard too (except for that I was a few points short). The music was also great, nice to hear some violins for a change too.

The game is really well developed, you're improving more and more each year and game, so keep out the amazing games. You really have a great talent with flash. Also, what does the cash cannon do exactly? I never had a chance to try it out before I died. I wuv youuuu!

- HydraliskElite

Great one!

Pretty cool game you made here. The artwork is extremely well done, so you get a good amount of positivity from me. But- I didn't like the amount of features, since all you do is customize the car, then change the backdrop, then test your speed reaction (I set a new record twice; from 0.524 to 0.522, which is pretty damn close). I used to play this a lot when I was younger.

The audio loops where really well selected, as there's a song (or songs) for everyone who plays this. Number two was kinda lame though, as the words always repeated. It was better off as a non-vocal loop (even though it still is pretty nice). My favorite would either be the first or third selection.

I can the score being 0.828 once when I was younger, and I tried to beat it, which I did a few number of times separately. I like the hydraulics feature, as I can set the car to low, then continuously press the third button. You made a great game here, but needs way more features. Classic game!

- HydraliskElite

(PS: What's with all those cars that are orange and black, and have gigantic tires?)

Your games are really great.

I mean- they are nice in graphics and term, but I think you should work more on your coding. The M16 hardly worked. I fired rounds at one of the zombies, but out of the seven, only one hit. I tried multi-clicking to solve it, but it never worked. And the M16 never even worked on the final zombie on your way to the roof (your better off relying on either the Glock, or just the knife for the game).

The only complaint from me is that the game is really short if you know how what to do. If you don't, you could get stuck at a part for an hour. What I also didn't like the game is the shortness of zombies (only five), but- the combat system isn't that great either. Besides all of that, everything else was okay.

It's nice to play as Jo for the round, since he really fit the role as the protagonist. He looked damn cool fending off those zombies. I liked how he was dressed up all soldier like. Reminds me of the Dead Rising protagonist a little bit.

Another thing that kills the fun is that eventually, the game starts to run slow, and walking from scene-to-scene takes about a five seconds just about. Even low quality can't fix this, just how many library items did you use for this game? If you used a lot of bitmaps, that could of been the reason why too. The soundtrack is great also.

You guys are one of my main sources of inspiration, no lie. Wheneither I need an idea for something StarCraft-ish, I always think of your games, and how I could do something based off it. Great job guys! Good luck in 2009.

- HydraliskElite

Very Boring.

The game offers more then just a regular Defense Game, as it has 'eight games in one,' but, that doesn't mean that it's fun. It gets really boring after the first day, due to the stall graphics (The blood could be drastically be improved), and the music selection was, well- kinda boring. It was pretty much only based in one genre, and they started to sound the same after a while. The selection of weapons was really small, and you threw in a Pellet Gun that did, like what, hardly any damage whatsoever?

The selection of enemies is another thing. It's out of the ordinary, with the Zombie Football players, Nazi Bowlers, etc. I mean, the idea of the enemies is original, but then it gets kinda stupid after a somewhat realization (or a short period of time). All in all, the game is better then some of the Defense games here, but it's nothing special.

Maybe if you improved the graphics, more 'plain' enemies, and more selection of weapons, and then a good array of music, it could be more fun to play?

Fun to play often.

Wheneither I have nothing else to do, I turn to Stick Arena, and smash up some sticks (even though I usually get smashed up in the end). S.A. is really great, and it's a fun idea to play, although, there's the occasional 'hackers' that continuously drop in and ruin everyone's fun. It would be nicer to have a multiplayer game without any cheating, so it's 100% fair. Besides that, it's cool to visit once every three months or so.

The one thing that decreases the score, though, is the small choices of weapons. You have Fists, Glocks, Baseball Bats, Swords, Shotguns, AK-47s, and Sledge Hammers, but that's it. Nothing else, but those main weapons, so weapon variety gets a low mark. The language filter idea is lame, but then again, twelve year olds pop in, so I guess it works, even though they've been swearing since they were six.

X-Gen always makes decent flash games, but either the interactivity is lacking a feature, or their games are missing a special something. Great job on the development.

- HydraliskElite

Better...

But still, the game is really short, along with the 'non-variety' of weapons deal occurs here too (with the addition of a MP-5, it's still lacking weapons). The game art is improved, and with the addition of blood, it's more realistic. But, again; you overused the Counter-Strike sounds (except for the MP-5), but I guess it can't be helped when people have a really small sound library. Too bad you couldn't get to beat Osama again.

What really concerned me all these years though (about the game) is the final level. That one guy on the balcony has a red mask like the Terrorists on him, so I always thought he was a terrorist (so I kept shooting him first), but for about three years, I just realized I wasn't mean to shoot him. The game is great, comparing to the first, but it's pretty much just a mod (pretty much like what they do to Half-Life 2). It was pretty decent, but it lacked interactivity in it's flash genre in general.

- HydraliskElite

Fun, yet glitched.

Pretty fun to play over and over again, yet the third level is glitched. Either you die on it, or the terrorists stop spawning in the level, which makes you stuck viewing a screen with the bodies. The style of it was great, but there wasn't any gore in it to make it have a realistic feature. There was only two weapons (excluding the sniper rifle), so the variety of weapons went down fast.

How come you had to use some of the Counter-Strike sounds? There's over one-million sounds out there, yet you had to use the Counter-Strike .mp3s, which are extremely overused in flashes. I don't really mean to pick on you on your choice of sound, honestly. It's just that everyone uses them, since they can't find anything else.

Violently... awesome.

I was just blown away by the game's graphics, and engine. Even though the art in it was extremely easy to make (so it seems, as they ARE stick figures). What makes the game incredible though, is the engine (again). Blur effects, the blood system, everything of it. As for a stick side shooter, it's a great addition to the flash portal.

Story mode, however, was really short, yet easy. You don't get as much weapons as you get in adventure then you'd get in the survival modes. It seems as if survival doesn't end at a level, so it gets really boring later on. The game is great, yes; it's just that with all the incredible graphics and stuff in the game, it really doesn't have enough modes to play on to reveal it's full potential.

It's great, since your supping a simple character designed game into a outworked blood fest with a great engine, but the game is really short; as players are unsatisfied of it's capacity. If the game was longer, the game would have been so much better, and more fun to play, as it is now. The audio of it was great, as I love Winterwind's music. Too bad that his best tunes are in low quality (optimizing, etc.). Great game, it's really fun to give it a whirl once in a while, but the game is too short; which thrives to be more boring.

- HydraliskElite

sup bitches its chadwardenn here aight

Chad Warden @HydraliskElite

Age 93, Male

ballin

h town

Joined on 10/11/08

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